Driver-Dimension - Forums de la communauté Driver

Driver 76, Driver 5, Driver Parallel Lines, Driv3r, Driver 2 et Driver

Vous n'êtes pas identifié(e).

Annonce

Vous avez un peu de temps pour aider la communauté ? Rendez vous dans le topic des Missions !

#1 Re : Driver San Francisco » La version Wii de Driver SF » 02-09-2011 09:07:36

For more information about specially the Wii version, read my articles smile

#2 Modding / Hack / Modification » [Driver] Model Extract Tools Guide » 07-03-2011 08:21:37

RacingFreak
Réponses : 12

BASIC MODEL EXTRACTION

I`d just noticed this a while ago, and I think it could be interesting for the public.

So, all you need is:
*model tools pb3 by SOAP;
*Driver Texture Editor v2.00 by Someone 972;
*Milkshape (with driver`s plugin, of course!)

Right click on EXTRACT_ALL_CAR_MODELS.bat, and hit edit. Then, you would see this:

d1_md_loader miami_01.lev -modelname PLAYERCAR1CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR2CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR3CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR4CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR5CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR6CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR7CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR8CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR9CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR10CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR11CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR12CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR13CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR14CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR15CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR16CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR17CLEAN

As running the batch, it will extract each player model from Miami.
But, I don`t want to have only Miami`s cars, so let`s try with Newcastle, or especially with Jaguar XJ named as PLAYERCAR16CLEAN from DTE 2:

d1_md_loader NC_01.lev -modelname PLAYERCAR16CLEAN

You get it! Now, let`s try with Newcastle`s traffic cars:

d1_md_loader NC_01.lev -modelname CIVCAR1CLEAN
d1_md_loader NC_01.lev -modelname CIVCAR2CLEAN

Now extract their textures, import them as a player cars, and you can drive Newcastle`s cars in other cities! Neat, eh?

Here are some nice beta and unused cars founded as from:

The beta skylark:

d1_md_loader NC_01.lev -modelname PLAYERCAR1CLEAN

The beta Miami police car:

d1_md_loader iview.lev -modelname COPCARCLEAN

Now you can export them as .3ds file, run through Zmodeler, in order to export the model for another games!

As making the following:

d1_md_loader *any level.lev -modelname CLEANWHEEL
d1_md_loader *any level.lev -modelname FASTWHEEL
d1_md_loader *any level.lev -modelname DAMWHEEL
d1_md_loader *any level.lev -modelname HUBCAP

You can get the wheel models, and later modify them.

HARDCORE MODEL EXTRACTION

First, what you need:
*Model tools public beta 3, by SOAP
*Driver Texture Editor 2.0A, by Someone972
*XVI32, HEX Editor

STEP 1
Prepare backups of your Driver .lev files. This time, I chose to back-up train.lev files.
driver_tutorial_beta_red_skylark_hex_01_th.png

STEP 2
Open train.lev with XVI32 Hex Editor (or another one, but XVI32 is easiest to use):
driver_tutorial_beta_red_skylark_hex_02_th.png

STEP 3a
Now, once you opened it:
driver_tutorial_beta_red_skylark_hex_03a_th.png
It`s the .lev file, opened.

STEP 3b
Open DTE2, View/Models:
driver_tutorial_beta_red_skylark_hex_03b_th.png
You can see that our aim, the Beta Red Buick Skylark is on line 189. It`s unnamed, but below it`s KILL_ME object.

STEP 3c
Once you know the information, press Ctrl+F:
driver_tutorial_beta_red_skylark_hex_03c_th.png
Now, type KILL_ME.

STEP 3d
Here you are, now you are on KILL_ME`s object location:
driver_tutorial_beta_red_skylark_hex_03d_th.png
Take a look on all these □□□□`s. You can see for example: CLEANWHEEL□FASTWHEEL. □ is sign for break between objects.

STEP 3e
For next step, we move on twice on left:
driver_tutorial_beta_red_skylark_hex_03e_th.png
We do this, because it`s the location at where our Beta Red Skylark is located.

STEP 3f
Going on Edit/Overwrite string:
driver_tutorial_beta_red_skylark_hex_03f_th.png

STEP 3g
Now, in order to give our unnamed object a name:
driver_tutorial_beta_red_skylark_hex_03g_th.png
I chose naming it X. It doesn`t matter what do you name it, just look to not conflict with other objects (1,2,3 for example, the bid digits)

STEP 3h
Now you got it:
driver_tutorial_beta_red_skylark_hex_03h_th.png
Later, I save it as train_x.lev, or whatever you are willing to save it.

STEP 4a
Now we open our edited lev file with DTE2:
driver_tutorial_beta_red_skylark_hex_04a_th.png

STEP 4b
View/Models:
driver_tutorial_beta_red_skylark_hex_04b_th.png

STEP 4c
Here you come:
driver_tutorial_beta_red_skylark_hex_04c_th.png
You can see finally, we gave our Beta Red Skylark a name. Unfortunately, it`s moved into another value, and now on X it`s the damage model for it, but...

STEP 4d
...on KILL_ME it`s our Beta Red Skylark:
driver_tutorial_beta_red_skylark_hex_04d_th.png
Finally! smile

STEP 5a
Now, we want to extract the model itself. So, copying SOAP`s model tools public beta 3:
driver_tutorial_beta_red_skylark_hex_05a_th.png

STEP 5b
Right click - Edit:
driver_tutorial_beta_red_skylark_hex_05b_th.png

STEP 5c
The default loaded setting is here:
driver_tutorial_beta_red_skylark_hex_05c_th.png
Ctrl+A and delete it.

STEP 5d
Type this instead - d1_md_loader train_X.lev -modelname KILL_ME (or the value as on train_, the one you used to name on saving the file):
driver_tutorial_beta_red_skylark_hex_05d_th.png
driver_tutorial_beta_red_skylark_hex_05e_th.png
driver_tutorial_beta_red_skylark_hex_05f_th.png

That was it! Now, KILL_ME is the Beta Red Buick. Open it with Milkshape:
driver_tutorial_beta_red_skylark_hex_final.png
To make sure your hard work had results. Now, NEVER just import it back in the .lev files. Re-export it from Milkshape, otherwise, your level file will be messed up.

All credits going to Driver Madness Network for making possible Driver modifying. Credits to me, for writing the whole tutorial and figuring out how to modify .lev files using Hex editor. Beta Red Buick conversion is now available here

Glad I helped to anyone that didn`t figured out how to proper extract these models. On same way you can extract everything, but be aware of what are you doing.

Source. Sorry for anyone of French audience that didn`t understand it very well, originally it`s on Driver Madness. I though it could be useful for the members here, that`s why it`s here smile

#3 Re : Driver : Parallel Lines » Wii version - ripped cars and stuff » 05-12-2010 16:29:23

Well, I just switched into PC model ripping. Cars have better textures and it`s a lot easier at ripping them.
I`ll post more pictures next days wink

PS
I`m sorry if I`m not understandable in English, I just don`t know French big_smile

#4 Re : Driver : Parallel Lines » Wii version - ripped cars and stuff » 03-12-2010 19:35:07

Yeah, it rips everything on, with big exceptions of bugs that can happen. I didn`t tried ripping TK, though. I just ripped that police car (I`ll rip other, of course!), as it will be a part of big project of mine. Then, these rips will be acceptable for download, just here (My site, this page is for Wii ripped cars, there already successfully ripped Need for Speed: Hot Pursuit cars, too). I also ripped a part of 78`s New York map.

Does anyone noticed any differences between every versions of that police car? The PC version looks a little bit terrible with that lightbar, while this one looks better, I think.

#5 Driver : Parallel Lines » Wii version - ripped cars and stuff » 03-12-2010 19:15:23

RacingFreak
Réponses : 14

Hello, I just found the right way, at extracting models from the Wii, properly:
78ny_police1.png
78ny_police2.png
It`s the result at loading `78 New York Police. I was just lucky to see it parked at opening scene, so it comes along with Ambulance, Cerrano, Fire Truck and aswell, traffic cars.

But, I`m gonna say; it`s not pointless; although they`re mediocre copies of from the PC version, it`s easier to put them in the original Driver, though :wink:

Driver-Dimension paye ses serveurs avec cette publicité.

Pied de page des forums