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BASIC MODEL EXTRACTION
I`d just noticed this a while ago, and I think it could be interesting for the public.
So, all you need is:
*model tools pb3 by SOAP;
*Driver Texture Editor v2.00 by Someone 972;
*Milkshape (with driver`s plugin, of course!)
Right click on EXTRACT_ALL_CAR_MODELS.bat, and hit edit. Then, you would see this:
d1_md_loader miami_01.lev -modelname PLAYERCAR1CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR2CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR3CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR4CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR5CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR6CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR7CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR8CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR9CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR10CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR11CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR12CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR13CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR14CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR15CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR16CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR17CLEAN
As running the batch, it will extract each player model from Miami.
But, I don`t want to have only Miami`s cars, so let`s try with Newcastle, or especially with Jaguar XJ named as PLAYERCAR16CLEAN from DTE 2:
d1_md_loader NC_01.lev -modelname PLAYERCAR16CLEAN
You get it! Now, let`s try with Newcastle`s traffic cars:
d1_md_loader NC_01.lev -modelname CIVCAR1CLEAN
d1_md_loader NC_01.lev -modelname CIVCAR2CLEAN
Now extract their textures, import them as a player cars, and you can drive Newcastle`s cars in other cities! Neat, eh?
Here are some nice beta and unused cars founded as from:
The beta skylark:
d1_md_loader NC_01.lev -modelname PLAYERCAR1CLEAN
The beta Miami police car:
d1_md_loader iview.lev -modelname COPCARCLEAN
Now you can export them as .3ds file, run through Zmodeler, in order to export the model for another games!
As making the following:
d1_md_loader *any level.lev -modelname CLEANWHEEL
d1_md_loader *any level.lev -modelname FASTWHEEL
d1_md_loader *any level.lev -modelname DAMWHEEL
d1_md_loader *any level.lev -modelname HUBCAP
You can get the wheel models, and later modify them.
HARDCORE MODEL EXTRACTION
First, what you need:
*Model tools public beta 3, by SOAP
*Driver Texture Editor 2.0A, by Someone972
*XVI32, HEX Editor
STEP 1
Prepare backups of your Driver .lev files. This time, I chose to back-up train.lev files.
STEP 2
Open train.lev with XVI32 Hex Editor (or another one, but XVI32 is easiest to use):
STEP 3a
Now, once you opened it:
It`s the .lev file, opened.
STEP 3b
Open DTE2, View/Models:
You can see that our aim, the Beta Red Buick Skylark is on line 189. It`s unnamed, but below it`s KILL_ME object.
STEP 3c
Once you know the information, press Ctrl+F:
Now, type KILL_ME.
STEP 3d
Here you are, now you are on KILL_ME`s object location:
Take a look on all these □□□□`s. You can see for example: CLEANWHEEL□FASTWHEEL. □ is sign for break between objects.
STEP 3e
For next step, we move on twice on left:
We do this, because it`s the location at where our Beta Red Skylark is located.
STEP 3f
Going on Edit/Overwrite string:
STEP 3g
Now, in order to give our unnamed object a name:
I chose naming it X. It doesn`t matter what do you name it, just look to not conflict with other objects (1,2,3 for example, the bid digits)
STEP 3h
Now you got it:
Later, I save it as train_x.lev, or whatever you are willing to save it.
STEP 4a
Now we open our edited lev file with DTE2:
STEP 4c
Here you come:
You can see finally, we gave our Beta Red Skylark a name. Unfortunately, it`s moved into another value, and now on X it`s the damage model for it, but...
STEP 4d
...on KILL_ME it`s our Beta Red Skylark:
Finally!
STEP 5a
Now, we want to extract the model itself. So, copying SOAP`s model tools public beta 3:
STEP 5c
The default loaded setting is here:
Ctrl+A and delete it.
STEP 5d
Type this instead - d1_md_loader train_X.lev -modelname KILL_ME (or the value as on train_, the one you used to name on saving the file):
That was it! Now, KILL_ME is the Beta Red Buick. Open it with Milkshape:
To make sure your hard work had results. Now, NEVER just import it back in the .lev files. Re-export it from Milkshape, otherwise, your level file will be messed up.
All credits going to Driver Madness Network for making possible Driver modifying. Credits to me, for writing the whole tutorial and figuring out how to modify .lev files using Hex editor. Beta Red Buick conversion is now available here
Glad I helped to anyone that didn`t figured out how to proper extract these models. On same way you can extract everything, but be aware of what are you doing.
Source. Sorry for anyone of French audience that didn`t understand it very well, originally it`s on Driver Madness. I though it could be useful for the members here, that`s why it`s here
Dernière modification par RacingFreak (07-03-2011 08:22:21)
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Thx a lot for sharing this here dude,
the Driver community is really awesome :-)
Suivez Driver-Dimension sur Twitter !
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Euh, ça fait un moment que je veut remplacer des bagnoles. Remplacer ces Dodges diplomat 79 par un model plus fidèle... Avec un pare buffle et des rétros en 3d... J'ai toujours pas réussi...
Est-ce que quelqu'un ici pourrait me dire comment on remplace un model 3d de Driver avec un model 3d de Milkshape (Le cheminement quoi...)?
Merci d'avance.
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C'est parce que ma question est ridicule que personne n'ose y répondre ?
ps : ( le double-post c'est mal )
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Peut être que personne ne sait y répondre
J'assure toujours bien.
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Je m'en doutais un peu .
C'est pas dans les habitudes de cet excellent forum, de laisser une question sans réponse .
C'est pas grave. J'aurrais juste aimé des infos sur le remplacement de voitures . Mais si personne ne peut m'aider... tanpis
Dernière modification par R-one_Palm (30-06-2011 22:05:49)
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Je les lis pas mal, c'est pas qu'une impression.
...On est à la traîne niveau mod. Pas qu'un peu.
J'assure toujours bien.
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Ouais, j'avais vu ton projet. J'ai fait un tour sur nos amis allemands Planet-Driver et c'est dingue tout les outils de mods qu'ils ont en téléchargement !
Ils ont entre autres de quoi remplacer toutes les textures de Driv3r et Parallel Lines !
J'assure toujours bien.
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En remplaçant les textures c'est comme si on faisait une nouvelle map non ?
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Tu peux changer toute l'apparence du jeu. Mettre ce que tu veux sur les bâtiments, routes, véhicules, personnes... Les possibilités sont infinies.
J'assure toujours bien.
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