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#26 Re : Modding / Hack / Modification » [Driver] PS1 Car to PC Game? » 11-03-2010 06:05:54

It IS possible, but not quite yet. someone972 was working on a Driver Model Editor, but I lost contact with him, lol.

#27 Driver » PS1 Textures... » 07-03-2010 05:47:45

CarLuver69
Réponses : 2

You can find out more about this here: http://www.drivermadness.net/forum/v2/v … 922#p31922


drivertextures.jpg
drivertextures2.jpg
proof.jpg
unusedpalette.jpg


I have to basically take a print screen picture of EACH palette containing the proper colors and put them together in Photoshop. The first one is 12 layers, the second one is about 20 - 22 layers. The third one is showing you what I'm talking about. The last one is an unused palette for the New York civ car, possibly this one -

pre_driver_24.jpg

And no, the Beta GSX is gone forever. The Reflections team completely overwrote the Yellow GSX and replaced it with the crap one we see now. sad

#28 Re : Driver » [Patch] F12 capture d'écran 32bits fixé » 06-12-2009 09:48:36

How to fix Mission.? missing!:

Rename all .FRE files to .USA files tongue

#30 Re : Driver » You Decide. » 02-11-2009 02:32:50

I'm afraid I can't say much more as of now. It's either an exported model from the game, or it's a remake. Just wait and see;)

#31 Driver » You Decide. » 01-11-2009 01:30:31

CarLuver69
Réponses : 11

teaser.jpg teaser2.jpg teaser3.jpg

What could these mean?

#33 Re : Modding / Hack / Modification » [Driver] DRIVER TEXTURE EDITOR 2.0A - DOWNLOAD LINKS ARE INSIDE! » 17-08-2009 01:32:25

haha that's awesome!

glad to see some people using the D.T.E! big_smile

I made these awhile back -

ps1civtopc2.jpg ps1civtopc.jpg

big_smile

#35 Re : Vroum Vroum » -[BlaBla]- » 09-08-2009 10:22:24

Hey guys, I might have a little proposal.

What is everones opinion on a Driver Network? Sort of like linking all of the Driver fansites through one big network!

Here's how it'd work:

We all place a little bar at the top of our home pages and in that little bar is the link to Driver Madness, Driver Tools. Driver Dimension (maybe Driver 4)

How does that sound? Just an opinion. I'm also working on a remake of DriverHQ. It's using the WayBack version from 2001, and so I saved all of the files to my computer, edited some code, and then began working on the messed up graphics. Some images were missing, but I fixed that wink

Anyways, here's a preview:

remakepreview-1.jpg

Comments? I still need to fix ALOT of errors, then stick it all together in PHP code lol. Right now its REALLY messy. I love messes. lol.

#36 Re : Vroum Vroum » -[BlaBla]- » 03-08-2009 21:53:30

Haha thanks for all the comments on my forum!

Anyways, I have a great database to store textures - the drivertextures photobucket!

Here are the login credentials:

user: drivertextures
pass: abc123

That way we can have ALL of our Driver Textures in one neat little photobucket that anyone can access! big_smile

#38 Re : Vroum Vroum » -[BlaBla]- » 02-08-2009 19:48:05

Hey guys, its me - the dude who showed you the Texture Editor and the Co-ordinates decoder. Lol.

I have opened up my own fansite, Driver Tools - check it out and please tell me what you think of it!

Driver Tools

#39 Re : Modding / Hack / Modification » [Driver] DRIVER TEXTURE EDITOR 2.0A - DOWNLOAD LINKS ARE INSIDE! » 02-08-2009 19:45:42

Wait a minute here...The Buick Skylark texture looks a little different then my version...

Could someone please upload the french Buick Skylark and post the texture here? Much appreciated!

#41 Re : Modding / Hack / Modification » [Driver] DRIVER TEXTURE EDITOR 2.0A - DOWNLOAD LINKS ARE INSIDE! » 27-04-2009 19:42:34

I see how it is, CIV CAR edition gets its own page and sticky, but texture editor sits down at the bottom of the pit. What's with that? That's cold...


There is so much you can do with the texture editor, you can replace almost any texture with your own, yet civ car edition just has different cars and doesnt even have damage! texture editor should be more popular than civ car edition, but i guess you guys dont seem to care anymore.

#42 Re : Modding / Hack / Modification » [Driver] DRIVER CivCar Edition » 22-04-2009 02:53:10

Umm, the lang.????missing problem is caused by the language extension. To fix this problem, rename all .USA/.GER etc. to .FRE (French)


Ex.

lang.usa becomes lang.fre

PROBLEM SOLVED.

#43 Re : Modding / Hack / Modification » [Driver] DRIVER TEXTURE EDITOR 2.0A - DOWNLOAD LINKS ARE INSIDE! » 12-04-2009 21:38:19

Well Mobman02, someone still has ALOT of room to develop. In a future version we might see multiple palette importing working correctly, meaning AWESOME CUSTOM CIV CARS!

#45 Re : Modding / Hack / Modification » [Driver] DRIVER CivCar Edition » 10-04-2009 11:28:50

Once someone972 fully understands how the .D3D files are read by the .LEV files, we might see Driver: Civ Car Edition with damage! I bet you anything its possible.

#46 Re : Modding / Hack / Modification » [Driver] DRIVER TEXTURE EDITOR 2.0A - DOWNLOAD LINKS ARE INSIDE! » 10-04-2009 11:26:31

Why hardly any downloads, guys? I thought you guys were anxious to get this program! sad

#47 Modding / Hack / Modification » [Driver] DRIVER TEXTURE EDITOR 2.0A - DOWNLOAD LINKS ARE INSIDE! » 06-04-2009 06:24:35

CarLuver69
Réponses : 343

Enjoy, you can do anything you want with texture editor. possibilities are endless!


Texture Editor Home Page


Happy Modding!

-CarLuver69


2.0A has an all new 3D feature! CHECK IT OUT!

#48 Re : Driver » Texture Modifier Coming Soon Near You (PC) » 25-03-2009 03:35:43

You're quite welcome. Expect the program sometime near March 30th...

#49 Re : Driver » Texture Modifier Coming Soon Near You (PC) » 22-03-2009 07:08:08

BTW those pictures you tried to look at is indeed a television -

temp-8.jpg

And this is some level design textures (also what you saw) -

temp-9.jpg

#50 Re : Driver » Texture Modifier Coming Soon Near You (PC) » 22-03-2009 06:54:18

The reason PSicture does that is because it doesn't support 15-bit colors, only 8-bit and 16-bit colors. Driver textures are encoded in 15-bit or whatever. Right now the way the program is ran is by me exporting the textures as a .BMP and then re-importing them as a 24-bit BMP saved in photoshop. Otherwise it doesnt work.

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